MetaGallery 2.0

I have designed a VR art viewing platform that aims to revolutionize the way we experience digital art.

By leveraging the power of virtual reality technology, I have created a sculpture that is optimized for a new visual media environment. With this platform, viewers can immerse themselves in an enhanced art-viewing experience that removes the boundaries of conventional screens. By breaking free from traditional constraints, this platform represents the future of digital creation and opens up new possibilities for artists and viewers alike.


NYU ITP 2021 Thesis Week

 
 



2D to 3D

2011                                               Acrylic paint on paper

2011 Acrylic paint on paper


Production Methods

Unity & C#


3D Modeling (Cinema 4D)


Initial Questions?

Potential of VR to inspire new forms of art not possible without VR technology?

The current landscape of public VR in a post-covid world?

 Who is the audience - who has headsets, or is this for a speculative audience? 

 Potential of using VR in museums for viewing art? 

Why do people go to museums now? Will they in the future?

How would the art galleries/museum change if Virtual Reality naturally settles in culture?

Why has VR technology not naturally settled in culture yet?